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Step 1:
Your character has five core abilities, scores from 3-18, that determine how proficient they are at broad/basic things: Brawn, Agility, Wits, Charm, and Aware. The higher the score, the better your character is at that particular ability.
The first step in creating your character is to roll for their abilities. You have two options here, with varying degrees of randomness. See next step for options.
There are two ways to assign your character's abilities.
Score Array
If you want a character that is guaranteed to be balanced, you may assign your character the following five scores: 7, 9, 10, 11, 13. You may assign these in any order you like, to whichever ability you like, but you may only use each score once.
Random Rolls
Alternatively, you may choose to roll for your attributes. If you choose to roll, you will roll five times and assign those scores as you like (same rules apply, you must only use each score once).
Each time, roll 3d20 and take the middle number (the median) as your score. If the median is 1, 2, 19, or 20, re-roll all three dice and take the new median/middle number (keep re-rolling until the median is not 1, 2, 19, or 20).
Write down those five numbers and assign them to whichever abilities you’d like! Think about what your character might be good or bad at.
Eccentricities are extra-specific, not-often-applicable things that your character is oddly good at. When you attempt to do something that aligns with one of your character’s eccentricities, you roll with advantage.
To choose eccentricities, you can either pick (in which case you will pick two eccentricities from the list linked below) or roll 1d100 five times and pick three of the corresponding eccentricities to keep. If you pick, you get two eccentricities; if you roll, you get three.
Everyone has some sort of historical expertise—something that your character is particularly knowledgeable about. They might have become an expert through years of study at LRU, it might be a separate hobby that they’re knowledgeable about, or they could’ve acquired their expertise in some other way. Pick which area of history your character is most knowledgeable about, and note it down under expertise.
If you want to build a completely random character, roll 1d12 and take the corresponding expertise (Architecture is #1, and so on down the list). Re-roll if you roll a 12.
Your gear will depend on your expertise (see link below). All of your gear is assumed to be carried with you, and accessible to you at all times, unless you explicitly leave it somewhere during a mission.
In addition to your expertise-specific gear, everyone has an in-ear communication device whose communication radius is ~1 mile, and will translate most spoken (not written) language. This is how you are able to speak with and understand people from other eras/places. You also have a modern phone that can take photos and record video/audio (and has a calculator, compass, etc). Cell phone service will not work in most historical periods, though.
Sturdy is a special ability that you will only use in combat. It represents how well you withstand getting hit (the higher the number, the more resilient you are). Roll 3d20, re-rolling if you get a 1, 2, 19, or 20. Assign the median number to your Sturdy, found in the header of your character sheet.
Now that you’ve selected your character’s mechanical abilities, it’s time to flesh them out. Give your character a name, age, and pronouns. Your character will start healthy (no wounds).
Decide: what is your character’s position at LRU? Are they a tenured professor, a lecturer, a student, a security guard, a janitor, a librarian, administrative staff, or something else? If you’re wondering whether or not the position you’ve picked is appropriate for the setting, 1) it probably is, you are encouraged to pick an unusual position! And 2) check with your GM.
Finally, give your character a background! Jot down a few sentences about who they are, where they came from, and what their goals are.
If you are having trouble figuring out your background or want to create a completely random character, you can roll for your background! Use the tables linked below to randomly pick a few key traits and facts about your character. You can also use these tables for inspiration.
Congratulations, you've finished making a character! All that's left is to start playing.
Your character will be stored locally on your device, but you may want to download (only on web) or copy your character to save them permanently or transfer them to a different device. See the character sheet menu for download/upload and copy/paste options.
Before you play, check out the Rules Compendium! It has everything you need to know about Rewind.